12 research outputs found

    Interactive Art To Go

    Full text link
    Traditional artworks like paintings, photographs, or films can be reproduced by conventional media like printing or video. This makes visitors of museums possible to purchase postcards, posters, books, and DVDs of pictures and/or movies shown at the exhibition. However, newly developing arts so called interactive art, or new media art, has not been able to be reproduced due to limitation of functionalities of the conventional media. In this article, the authors report a novel approach of sharing such interactive art outside the exhibition, so that the visitors of the museum can take a copy to home, and even share it with non-visitors. The authors build up their new projector-and-camera (ProCam) based interactive artwork for exhibition at Museum of Contemporary Art Tokyo (MOT) by using Apple's iPhone. The exactly same software driving this artwork was downloadable from Apple's App Store -- thus all visitors or even non-visitors could enjoy the same experience at home or wherever they like

    The Mirror of Transfiguration

    No full text

    Simulated designer's eyes -classification of aesthetic surfaces

    No full text
    This paper aims to figure out difference of our impressions on curves that are used in shape designs, and also contribute industrial designers by implementing a smart computer aided design (CAD) systems which have as same feelings on curves as human designer’s. The proposed K-Vector is a mathematical form of classifying such curves by designer’s impressions

    Re:form

    No full text
    Our goal is to allow the creators to focus on their creative activity, developing their ideas for physical products in an intuitive way. We propose a new CAD system allows users to draw virtual lines on the surface of the physical object using see-through AR, and also allows users to import 3D data and make its real object through 3D printing

    Abusir 3D survey 2015

    No full text
    In 2015, in collaboration with the Czech Institute of Egyptology, we, a Japanese consortium, initiated the Abusir 3D Survey (A-3DS) for the 3D documentation of the site’s pyramids, which have not been updated since the time of the architectural investigations of Vito Maragioglio and Celeste Rinaldi in the 1960s to the 1970s. The first season of our project focused on the exterior of Neferirkare’s pyramid, the largest pyramid at Abusir. By developing a strategic mathematical 3D survey plan, step-by-step 3D documentation to suit specific archaeological needs, and producing a new display method for the 3D data, we successfully measured the dimensions of the pyramid in a cost-effective way

    Abusir 3D survey 2015

    No full text
    In 2015, in collaboration with the Czech Institute of Egyptology, we, a Japanese consortium, initiated the Abusir 3D Survey (A-3DS) for the 3D documentation of the site’s pyramids, which have not been updated since the time of the architectural investigations of Vito Maragioglio and Celeste Rinaldi in the 1960s to the 1970s. The first season of our project focused on the exterior of Neferirkare’s pyramid, the largest pyramid at Abusir. By developing a strategic mathematical 3D survey plan, step-by-step 3D documentation to suit specific archaeological needs, and producing a new display method for the 3D data, we successfully measured the dimensions of the pyramid in a cost-effective way.31

    Visualization of Geometric Properties of Flexible Objects for Form Designing

    Get PDF
    2011 10th IEEE International Symposium on Mixed and Augmented RealityComputer-aided design (CAD) system conventionally have been widely used to support designers for creating, modifying, adding something to or removing something from objects by showing simulated objects on computer screen. These virtual, non-physical, objects have been, however, known as imperfect imitation of reality. The impression of shape is highly related to the second order derivative of geometric feature of the shape. Conventional CAD systems, including AutoCAD, usually have visualization feature of the first derivative (normal) and the second derivative (curvature) of given surfaces. There, however, still have been problems in curvature visualization on the screen. First, it lacks true feeling of physical objects. Second, even if designers were given a physical mock-up object in hand, they wouldn't precisely recognize minute change of curvatures ? few designers can sense small differences of curvature and most others need a special device to check the curvature. For solving these problem, the authors propose a novel curvature visualization system based on mixed reality technology. The color mapping according to the Gaussian curvature calculated via a time-of-flight camera provides the observers with intuitively understanding the object's curvature information
    corecore