12 research outputs found
Interactive Art To Go
Traditional artworks like paintings, photographs, or films can be reproduced
by conventional media like printing or video. This makes visitors of museums
possible to purchase postcards, posters, books, and DVDs of pictures and/or
movies shown at the exhibition. However, newly developing arts so called
interactive art, or new media art, has not been able to be reproduced due to
limitation of functionalities of the conventional media. In this article, the
authors report a novel approach of sharing such interactive art outside the
exhibition, so that the visitors of the museum can take a copy to home, and
even share it with non-visitors. The authors build up their new
projector-and-camera (ProCam) based interactive artwork for exhibition at
Museum of Contemporary Art Tokyo (MOT) by using Apple's iPhone. The exactly
same software driving this artwork was downloadable from Apple's App Store --
thus all visitors or even non-visitors could enjoy the same experience at home
or wherever they like
Simulated designer's eyes -classification of aesthetic surfaces
This paper aims to figure out difference of our impressions on curves that are used in shape designs, and also contribute industrial designers by implementing a smart computer aided design (CAD) systems which have as same feelings on curves as human designer’s. The proposed K-Vector is a mathematical form of classifying such curves by designer’s impressions
Re:form
Our goal is to allow the creators to focus on their creative activity, developing their ideas for physical products in an intuitive way. We propose a new CAD system allows users to draw virtual lines on the surface of the physical object using see-through AR, and also allows users to import 3D data and make its real object through 3D printing
Abusir 3D survey 2015
In 2015, in collaboration with the Czech Institute of
Egyptology, we, a Japanese consortium, initiated the
Abusir 3D Survey (A-3DS) for the 3D documentation of the
site’s pyramids, which have not been updated since the
time of the architectural investigations of Vito Maragioglio
and Celeste Rinaldi in the 1960s to the 1970s. The
first season of our project focused on the exterior of
Neferirkare’s pyramid, the largest pyramid at Abusir.
By developing a strategic mathematical 3D survey
plan, step-by-step 3D documentation to suit specific
archaeological needs, and producing a new display
method for the 3D data, we successfully measured the
dimensions of the pyramid in a cost-effective way
Abusir 3D survey 2015
In 2015, in collaboration with the Czech Institute of Egyptology, we, a Japanese consortium, initiated the Abusir 3D Survey (A-3DS) for the 3D documentation of the site’s pyramids, which have not been updated since the time of the architectural investigations of Vito Maragioglio and Celeste Rinaldi in the 1960s to the 1970s. The first season of our project focused on the exterior of Neferirkare’s pyramid, the largest pyramid at Abusir. By developing a strategic mathematical 3D survey plan, step-by-step 3D documentation to suit specific archaeological needs, and producing a new display method for the 3D data, we successfully measured the dimensions of the pyramid in a cost-effective way.31
Visualization of Geometric Properties of Flexible Objects for Form Designing
2011 10th IEEE International Symposium on Mixed and Augmented RealityComputer-aided design (CAD) system conventionally have been widely used to support designers for creating, modifying, adding something to or removing something from objects by showing simulated objects on computer screen. These virtual, non-physical, objects have been, however, known as imperfect imitation of reality. The impression of shape is highly related to the second order derivative of geometric feature of the shape. Conventional CAD systems, including AutoCAD, usually have visualization feature of the first derivative (normal) and the second derivative (curvature) of given surfaces. There, however, still have been problems in curvature visualization on the screen. First, it lacks true feeling of physical objects. Second, even if designers were given a physical mock-up object in hand, they wouldn't precisely recognize minute change of curvatures ? few designers can sense small differences of curvature and most others need a special device to check the curvature. For solving these problem, the authors propose a novel curvature visualization system based on mixed reality technology. The color mapping according to the Gaussian curvature calculated via a time-of-flight camera provides the observers with intuitively understanding the object's curvature information